Sims 4: Get To Work Review


The Sims 4: Get To Work is the first expansion pack for The Sims 4. Not to be confused with the game pack, Outdoor Retreat, Get To Work revolves around the workplace. It adds three new interactive careers to the game that were not available in previous Sims games, doctor, detective, and scientist. In previous games such as The Sims 3, and The Sims 2, these jobs were available to be chosen, however the sims would go into a building that was not visible and able to be interacted with by the player. The sims would walk in for a couple hours, and then walk out with a paycheck. These, known as rabbit holes, have been removed from The Sims 4.

With the doctor career, you are able to control your sim in a hospital doing all sorts of doctor-like things. You start off doing simple stuff, feeding patients, treating them of their sicknesses, admitting them into the hospital, and giving test samples to the higher ranked doctor. As you are promoted you are able to do all sorts of things from giving a sick patient surgery with the new surgery board, delivering babies with the same board, and also take house calls for extremely sick patients. It is a fun and hectic career to play around with, although in the beginning level of the career, it is a bit dull.

When playing as a detective, you will not only work in the new Police Station, but also go to other sims’ houses around the world to investigate several different types of crimes committed.You will have to collect evidence and take pictures of them with the new photography skill. You will then go back to the Police Station to analyze the evidence and find clues about the criminal before going out to find the suspect and arrest him or her. While searching for the criminal, you can also issue citations to other sims fighting or littering. The detective will then go back to the station to interrogate the criminal and throw them in jail. The detective is a very in-depth career and can be extremely fun.

The last main career is the Scientist. As a scientist, the main goal is to invent. While at home, your scientist sim can read a book, play chess, look through a telescope, or take a shower to “have a breakthrough”. Your sim will then right down the invention that they thought of on their notepad and will be able to make it the next day at work. The Science Lab is the building that goes with the Scientist career and it contains several new objects such as the chemistry lab, where you can create your own potions and a 3D printer, where you will create your inventions. This machine has a small robot that will create your inventions and it will also be able to chat with you or even grow a relationship. The Science career is a lot more free-will unlike the first two careers.

If there wasn’t enough Science in your sim’s life, you can also play as aliens. You can either

create them in Create-A-Sim, or get abducted by them and have an alien baby. Yes, male pregnancy is included with this. Aliens have special abilities such as reading other sims’ minds, or disguising themselves as humans. There will also be other sims around the town that are actually aliens but they’re disguised as humans.

Another option of work is in retail. You can own a store and sell about anything you can find in Build Mode. There are mannequins that you can use to create custom outfits for sims to buy and also new baked goods to sell in a bakery. The new skills, photography and baking, work perfectly with the retail aspect.

Overall, the first expansion pack for The Sims 4 comes with so much new content and, compared to The Sims 3 expansion packs, feels very complete. The only issue is that there is so much stuff to do, you won’t know where to start first!